22 Royalty-Free Audio Tracks for "Mechanized Drum"

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The sound of a wind-up mechanical drumming bear or bunny, made using sounds of ableton live, for sfx in a stage play.
Author: Unreadpages
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01:07
A modified effect of my boyfriend drumming a tune on his chest.
Author: Bfederi
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00:55
Drum loop with lots of digital mechanization to give it a tinny sound. May be a remix of another freesound sample, but it got lost after the upload so i can't remember the description and links i planned.
Author: Cognito Perceptu
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00:04
A hyper-fast drumbeat made using html5drummachine. Com.
Author: Dtdashdialup
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00:01
Hand rail recording shortened for drum hit.
Author: Mak Arthur
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Hand rail recording shortened for drum hit.
Author: Mak Arthur
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00:01
Hand rail recording shortened for drum hit.
Author: Mak Arthur
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01:28
A bulldozer working on the street, recorded with mxl cube drum microphone -> focusrite 2i4.
Author: Kijjaz
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00:22
Isolated percussive element from my "loud mechanical loop" file.
Author: Jackie Makes Noiz
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00:04
A small synthesizer glitch sequence layered with tr808 drums. Check my tunes on soundcloud if you like this sound: http://soundcloud. Com/beverlyhillsboy/ cheers!.
Author: Kasa
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00:15
Pitched this percussion line down suuuuper low and got this very mechanical thumping sound. Then i messed around with doing rapid firings of the transients.
Author: Jackie Makes Noiz
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00:26
My nightstand's lamp is an antique, it works electrically but also has a hole to use oil with it. This is the sound of me turning it off and on then unscrewing the cap on the hole. Could be used as interesting found-sound percussion, very similar to my oil drum sounds.
Author: F R A G I L E
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00:22
Close-mic sound of my disc brakes just slightly feathered (i think i need new rotors). Sounds a little like a drum loop. Recorded with sennheiser mkh50 directly through a focusrite scarlet, edited in audition.
Author: Stib
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00:08
Here are some percussive sounds of a thermal mug. I've put hot water in it, shaked it and pressed the valce button to release the pressurized air (that's the first pop). Then opening and closing it again several times. Nice percussive samples to cut out from this. Recorded with zoom h2.
Author: Unfa
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00:06
Layered out of an sks, ak47, uzi and a snare drum with a metallic texture. A short decayed 808 kick drum is occupying the sub frequencies. A bolt mechanic layer added before and after the shot transient. Two echo/reverbs were added for the stereo width. Shell eject layer added. All layers grouped together and lightly compressed and saturated. Made in ableton live. Enjoy.
Author: Superphat
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00:05
Representational approaches to field recording are bullshit. On another day i will explain why i feel this to be the case. But it centers around a critique of the distinction between representation/reality, along with a critique of the concept of mediation. Mechanical openings, heartfelt wanderings was recorded with a tascam dr100mkii and a rode shotgun mic. One sound taken from the 'microblocks, vol. 1' percussive found sound sample-pack. The sample-pack features 135 unique field recordings culled from the ordinary soundscapes of santa cruz, ca. Find and download (for free) the rest of the sample pack here: https://fieldrecordingworkinggroup. Bandcamp. Com/releases. The sample pack comes with an accompanying essay describing the method, politics and historical context of the sample-pack.
Author: Lovesbody
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00:04
I went for a more realistic gun sound without the hollywood subbass and a lot cleaner than my previous work. Made in ableton live, i just layered an ak47, an m16, an enfield rifle and an acoustic kick drum together with eq and used parallel compression to gel them together. Transient designers were used on the layers to make them snap harder. A bolt slide forward sample and a bolt slide back sample were added to give some mechanical feels to the gunshot. Enjoy.
Author: Superphat
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02:38
This is the unprocessed version of my "sci-fi ambient drone" upload. It's creative commons cc0, so please treat it as public domain. You can use it in any commercial or non-commercial media for free, no restrictions. I took a quick 8-second drum loop from my teenage engineering po-33 (ko) and ran it through a free time-stretching/pitch-shifting program called akaizer. This program is based on old samplers like the akai s1000 that had extremely artifact-heavy time-stretching and pitch-shifting features. If you slow a sound down enough, the final product tends to sound harsh and electric. Akaizer turned my 8-second drum loop into 2 minutes and 38 seconds of harsh, bassy noise, pretty damn close to the final. Enjoy :).
Author: Niedec
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00:37
Made this in bitwig, i used 17 different layers to make this. A kick drum is added before the gunshot to add punch. Sub bass is synthesized for the deep lowend, 30-50hz. All layers were selected for certain frequencies using eq and then processed together with multiband compression. Shell sounds, mechanical noises were added for more depth. Using automation, the pitch, decay, and phase of every single layer used other than the subbass, morph to give life to the sound loop, and not sound robotic. Even though it "might" sound real, its an illusion of sounds being played from a midi clip. Enjoy.
Author: Superphat
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00:10
Made in ableton live this time, it is a multilayered loop consisting of recordings of an ak47, a 30 caliber 1918, and an m60 machine gun to make a rediculous powerful sound. A very short clicky kick drum with the high end reduced is added before the initial gunshot to make it punch more, otherwise it would sound weaker. There are two mechanical bolt sounds, one covering the upper mid range, and the other covering the extreme highs. Shell ejections and two reverb tails were mixed in at the end with some simple automated panning to make it move around the stereo field. The tempo slowly decreases to simulate barrel heating. Lots of processing. The layers were eq'ed, then ran into a software amp that is gently distorting the low and mid range. Then smashed together with ott multiband upward/downward compression to bring out the details. A maximizer was used to bring up the loudness some. Enjoy.
Author: Superphat
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00:36
Made in ableton live. A slow firing heavy weapon. 19 layers were used to create this one. Eq was used to select different frequencies from various weapon samples and compressed together for the inital transient or pop. Time based fade in/out layering was used for the sustain and reverb tails so they fit nicely together. The single shot that was layered together was then printed as a new audio sample. I created a loop and pitched every shot by a few cents or 1 semitone to add variation. Each sample was then manually shifted on the timeline forward or backward by milliseconds to give a more realistic feel in timing rather than sound robotic. Each shot was sidechained to duck down in volume when a new shot triggers for more clarity. Mechanical trigger and bolt movement samples were add in before/after the initial transient of the shot. Shell hit floor samples were used for added detail. I felt the shots lacked a good sub bass so an eq was used to filter out the sub and replaced with a rapidly decaying 808 kick drums sub. Once the loop was formed, all shots were then grouped together and processed with a transient designer into a clipper, a compressor, a maximizer, ott multiband, gluing reverb, stereo spread and then into a final limiter. Enjoy.
Author: Superphat
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02:45
This is a sci-fi ambient drone sound i made. It's creative commons cc0, so please treat it as public domain. You can use it in any commercial or non-commercial media for free, no restrictions. For those curious how i made this, i took a quick 8-second drum loop from my pocket operator po-33 (ko) and ran it through a free time-stretching/pitch-shifting program called akaizer. The program's based on old samplers like the akai s1000 that had extremely artifact-heavy time-stretching and pitch-shifting features. If you slow a sound down enough, the final product tends to sound harsh and electric. Akaizer turned my 8-second drum loop into 2 minutes and 38 seconds of harsh, bassy noise, pretty damn close to the final. Then i imported the file (we'll call it file a) into reaper, my daw. Track 1 has reaeq with a high-shelf acting like a low-pass. Its curve is set at 1386. 2 hz, gain at -inf, and bandwidth at 2. In retrospect, i have no idea why i didn't use a low-pass. Track 1 has a send to a blank track 2, which has a fab-filter pro-q 3 high-pass filter with a 12db slope. It's at 320. 57hz, q is 1. 096. After the eq, track 2 has valhalla shimmer set to the black hole preset with no changes. Track 3 is the default file a with valhalla shimmer on the black hole setting, but with two tweaks. Low-cut is at 30hz, high-cut is at 6630hz. Everything else is the same. That's followed by fab-filter pro-q 3 with these eq settings:-0. 72db at 69. 463hz, q at 1. 007. -1. 11db at 536. 64hz, q at 1. 013, dynamic eq (click "make dynamic" and leave everything as-is). The point of this dynamic eq is to give a slight drop in gain in the 500hz region, which tends to get muddy in larger mixes. I wasn't sure if i'd use this for a larger project, and i didn't want build-up in that region from the already large-sounding track 1 and 2. The ocassional eq drops here also adds a warble to the final mix that helps sell an analog, electrical sound. +0. 85db at 3697. 3hz, q at 1. 009. This is to add subtle airiness to the drone. It seems weird to have "airiness" in the 3-4k region, but it's the sort of rumbliness of the sound traveling away and dissipating in the atmosphere after the lowest drone sounds. My volume fader settings for all 3 tracks:. Track 1: -8. 59 dbtrack 2: -6. 46 dbtrack 3: -6. 43 db. On my master bus, i have izotope imager 9 with these settings:. Band 1: width at -100 (mono) for 59hz and below. Band 2: nothing at 60hz to 525hz (width at 0). Band 3: width at 48. 1 for 526 to 1. 4khz. Band 4: width at 49. 4 at 1. 4khz and above. Stereoize is set to 6. 4ms on mode i. And that's it! no compressors or limiters anywhere, since i liked how dynamic the actual tracks were and i figure you can always add your own compressor or limiter to the final if you want. I've also added the original po-33 drum loop on my page, as well as the loop after it was run through akaizer but before it hit reaper in case you want to do your own processing. Enjoy :).
Author: Niedec
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